Notas de prensa

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NOTAS DE PRENSA

Estas notas de prensa son oficiales de Electronic Arts y están en inglés porque así se publicaron originalmente.

Índice: 2000 | 2001 | 2002 | 2003 | 2004

 

2000

Lanzamiento de ‘Los Sims’
4/2/2000

Electronic Arts’ The Sims Arrives in Stores Today

New PC Game From the Designer of SimCity Lets Players Create Simulated People and Control Their Lives, Careers and Relationships.

REDWOOD CITY, Calif.–(ENTERTAINMENT WIRE)–Feb. 4, 2000. When the original SimCity(TM) was released in 1989, it changed the way people thought of and played computer games. In the power it concentrated at the keyboard, SimCity made big-city “mayors” out of ordinary citizens. It became one of the best selling PC games of all time by challenging players’ intellect and creativity rather than their reflexes. Now Will Wright, the designer of SimCity, is set to change interactive entertainment again with his people simulator, The Sims(TM), released today by Electronic Arts (Nasdaq: ERTS).

The Sims gives players the power to control the lives and relationships of a neighborhood of their own simulated people, known as “Sims.” First, players give their Sims a unique appearance and personality. Players can create any imaginable character, maybe a sloppy jock, a shy bookworm, a playful child or a grumpy couch potato. Or they can recreate themselves, their friends and family. Players then move their Sims into a pre-built home or they can build their own from the ground up using the game’s powerful architect mode.

Sims can fend for themselves, they won’t just stand around waiting for the player’s commands, but they live a much more interesting life with direction. Players can help their Sims find a job and then send them off to work to make money. Then they can take that money and buy furnishings for the house or build an addition. To be happy, Sims must maintain relationships with other Sims and have time for recreation. Players can instruct their Sims to throw a pool party, find romance or shoot hoops with the kids in the backyard.

The fate of a player’s Sims, for better or worse, rests in the player’s hands. As a simulation, there is no way to win The Sims. Players can force their Sims into a life of crime or help them live life in the fast lane. Build them a sprawling mansion or dump them into a dilapidated shack. Let them party like swinging singles or fall in love and experience the joys of parenthood. The game is like a sandbox where players can experiment, set their own goals and develop their own stories.

“We tried very hard to make this game intensively open-ended,” said Wright. “Most players start by testing the limits of our simulation. They try to get them mad, overwork them, embarrass them and exhaust them. We needed to cover all these bases. There are also many aspects of human behavior that are expected that we had to include: love, hate, privacy, jealousy and so forth.”

One of the game’s most original features is the ability to use the game to tell stories that can be published on the Web. As a user plays the game, they enter “camera mode” and take snapshots of game scenes. These pictures are saved in a photo album along with their narrative comments. When you save the game, an HTML home page is generated for each family in the game that includes the scrapbook as well as other information about the home. The players can then directly upload these pages to the Web to show the world.

“When we were conducting early user testing, we found that players would begin telling stories about what was happening on screen,” continued Wright. “We added the scrapbook and web publishing tool to encourage this story telling.”

The Sims requires Windows(R) 95 or greater and a 233Mhz or faster processor. The game supports Creative Labs’ Environmental Audio(TM) technology with the company’s Environmental Audio Extensions (EAX) API. Environmental Audio adds even greater audio realism to The Sims. The Sims is available in stores now for a suggested retail price of US$49.99. It may be ordered directly from the EA Store(SM) at http://www.store.ea.com or by calling 800-245-4525. Information on The Sims can be found on the Web at http://www.thesims.com.

EA anuncia ‘Los Sims: Más Vivos que Nunca’
30/5/2000

SIM-PLY IRRESISTABLE

LIVIN’ IT UP WITH THE SIMS

Following the huge success of The Sims earlier this year, EA GAMES is pleased to announce the forthcoming release of The Sims – Livin’ It Up. This expansion pack for the ultimate voyeur’s dream is set to almost double the content of the original game. As well as new objects, characters and furniture, the pack includes new social interaction and story-telling elements. Come on over and visit the neighbourhood!

Key Game Features

15 New Player Characters (Skins)

Choose to play as a Mad Scientist or Monster, as well as any of the characters from the original game

4 New Non-Player Characters

Genies, Clowns, Game Show Hosts and a Grim Reaper all add to the gameplay.

5 New Career Paths

Musicians, Slackers, Hackers, Journalists and Paranormal Investigators can now all climb the career ladder.

50 New Jobs

Choose your career path (say Musician) and then work your way up from subway musician to piano tuner, wedding singer, lounge singer and then rock star.

15 New Objects

Holiday decorations, exploding garden gnomes, fortune telling crystal balls, a genie in a lantern and even a behaviour-altering, potion-producing chemistry set all provide new scenarios for your Sims to contend with.

New Situations

From roach infestations to alien abductions – you will need to figure out how your Sims have found themselves in these fixes – some are more prone to these happenings than others.

3 New Architectural Styles

  • Castle: Build the perfect creepy setting for the neighbourhood’s mad scientist.
  • Vegas: A tacky, but not cheap aesthetic. Create the ultimate bachelor pad with the clashing colours and odd décor.
  • Retro: A revival of the 50’s-60’s Mod look. Upscale and chic, with dynamic lines, graceful curves and a minimalist feel.

105 New Catalogue Selections

More choice of home comforts with a variety of new furniture, electronics and decorative features.

30 New Walls

It’s time to redecorate and there’s a whole host of new styles to choose from.

30 New Floors

Can’t have those carpets mismatched from the walls – check out this new selection.

Aspyr Media lanza Los Sims para Mac
18/7/2000

Aspyr Media Releases The Sims For The Macintosh

AUSTIN, Texas–(BUSINESS WIRE)–July 18, 2000. In a continued partnership with Electronic Arts (Nasdaq:ERTS), the world’s largest interactive entertainment software company, Aspyr Media Inc. ships The Sims(tm) for the Macintosh(R).

The platform conversion was done by Westlake Interactive.

Designer Will Wright changed computer gaming in 1989 with the release of SimCity(tm). This gaming classic made “mayors” out of ordinary citizens and became one of the best-selling PC games of all time by challenging a player’s intellect and creativity. Now, Wright has changed computer gaming again with his people simulator, The Sims.

“The Sims has been a grand slam for EA. Its debut on the Mac will be thrilling,” says Ted Staloch, V.P. of Sales for Aspyr Media Inc.

The Sims allows players to control the lives and relationships of a neighborhood of their own simulated people, known as “Sims.” Players can give each of their Sims a unique appearance and personality, making anything possible. Keep Sims happy as swinging singles or loving parents. Choose careers, make friends, fall in love, fight with the neighbors or shoot hoops in the backyard. The fate of a Sim, for better or worse, rests in a player’s hands, but be ready, Sims can fend for themselves and they won’t wait around for orders.

Players can build the home of their dreams with powerful architectural design and landscaping tools. With over 150 different furnishings available, Sims will enjoy their giant-screen TV’s, swimming pools and pool tables.

One of the Sims’ most original features is the ability for a player to take their game and tell stories that can be published on the Web. In “camera mode,” players can take snapshots of game scenes that are saved in a photo album along with narrative comments. When a game is saved, an HTML home page is generated for each family in the game that includes the scrapbook and other information about the home. These pages can then be uploaded to the Web for the world to see.

The Sims, for Macintosh, will be available wherever Mac games are sold, with a Suggested Retail Price of $49.95.

Lanzamiento de ‘LS: Más Vivos que Nunca’
31/8/2000

EA Ships The Sims Livin’ Large

Add-on Pack to 2000’s Top-selling PC Game in Stores Before Labor Day Weekend

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Aug. 31, 2000. EA (Nasdaq:ERTS) today announced the release of The Sims(TM) Livin’ Large, the official expansion pack for 2000’s top-selling PC game The Sims. The add-on pack, which will be available in stores by Labor Day weekend, allows players to put their simulated families from The Sims into new extreme situations and settings. The Sims Livin’ Large offers 125 new items for Sims to use–from a potion making chemistry set to a vibrating bed; five new careers for Sims to pursue–journalism, hacker, slacker, music and paranormal; and new design and architecture features, so players can build anything from a tacky love shack to a gloomy castle for their Sims to call home.

“Fans of The Sims love to see what happens when they put their simulated people into humorous or horrifying situations,” said Lucy Bradshaw, General Manager of EA’s Maxis(TM) studio. “The open-ended gameplay allows players to play out their Sims’ lives as they wish. The Sims Livin’ Large opens up even more possibilities and lets players take their Sims to the extreme.”

The Sims Livin’ Large has a suggested retail price of US$29.95 and can be purchased at software retailers or directly from the EA Store(SM) at http://www.store.ea.com or by calling their toll free number: 877-EA GAMES (877/324-2637). The expansion pack requires the full, original version of The Sims to play. The expansion pack, as the original game, is rated “T” for Teen.

The Sims is 2000’s top selling PC game in North America according to Reston, Va.-based PC Data. The popular game that allows players to create a neighborhood of Sims (simulated people) and control their lives, skyrocketed to the top of PC charts around the world when it began shipping to stores during the first week of February. The Sims has been translated into 13 languages and has sold almost 2 million copies worldwide. Further information on The Sims and The Sims Livin’ Large can be found on the Web at http://www.thesims.com.

Los Sims: Juego más vendido 1ª mitad 2000
1/9/2000

Electronic Arts (Nasdaq:ERTS), Redwood City, Calif., has announced that “The Sims”(TM) was the top grossing PC game in North America for the first six months of 2000 according to Reston, Va.-based PC Data.

The popular game that allows players to create a neighborhood of “Sims” (simulated people) and control their lives, skyrocketed to the top of the charts when it began shipping to stores during the first week of February. “The Sims” has been translated into 13 languages and has sold more than 1.8 million copies worldwide.

Electronic Arts also announced that “The Sims Livin’ Large,” the official expansion pack for “The Sims,” would be available in early September. Livin’ Large gives players the ability to put their Sims into new situations and environments. The pack includes: 125 new items for Sims to use — from a potion making chemistry set to a vibrating bed; five new careers for Sims to pursue — journalism, hacker, slacker, music and paranormal; and new design and architecture features, so players can build anything from a tacky love shack to a gloomy castle for their Sims to call home.

“One of the elements to the success of ‘The Sims’ is that players can experiment and see what happens when they put their Sims into humorous or horrifying situations,” said Lucy Bradshaw, general manager of Electronic Art’s Maxis(TM) studio. “Examples of these extreme situations can be found on numerous fan Web sites and on TheSims.com where players post stories –called ‘family albums’ — created with ‘The Sims.’ These stories are the inspiration for the ‘Livin’ Large’ expansion pack.”

The “Sims Livin’ Large” will have a suggested retail price of US $29.95. The expansion pack will require the full, original version of “The Sims” to play.

Aspyr lanza ‘LS: Más Vivos que Nunca’ para Mac
20/11/2000

The Sims Livin’ Large! Is Released for the Macintosh

AUSTIN, Texas–(BUSINESS WIRE)–Nov. 20, 2000. In a continued partnership with Electronic Arts(tm)(Nasdaq:ERTS), the world’s largest interactive entertainment software company, Aspyr Media Inc. ships The Sims(tm)Livin’ Large! for the Macintosh(R), platform conversion having been done by Westlake Interactive.

“The original The Sims for Mac has been an outstanding success; we’re eager to bring more of The Sims magic to Mac users everywhere,” says Michael Rogers, president of Aspyr. “The Sims Livin’ Large! makes The Sims twice the game it used to be! Designer Will Wright and Maxis(tm) have added a bunch of new game elements and social interactions that create tons of cool new gameplay experiences.”

The Sims Livin’ Large offers 125 new items for Sims to use — from a potion making chemistry set to a vibrating bed; five new careers for Sims to pursue — journalism, hacker, slacker, music and paranormal; and new design and architecture features.

“Livin’ Large not only doubles the game play of The Sims, it allows gamers to get creative and take their Sims into extreme situations,” says Maxis General Manager Lucy Bradshaw. “With a new look, new friends, and new neighborhoods, Livin’ Large makes living a whole new experience.”

With the new furniture and architecture, gamers can create anything from garish Vegas-style lounges to medieval castles to retro “homes of the future.” Combining these architectural styles with new character outfits allows gamers to create their own unique look and feel for the game!

Several new characters have been added that will interact with players in totally new ways. New career tracks have also been added, including Slacker, Paranormal, Hacker, Musician, and Journalist. And at home, there will be several new ways to develop a Sim’s personalities and skills. As a bonus, all official Mac Web downloads to date and a selection of user-created skins have been included in Livin’ Large! No one will miss out.

The Sims Livin’ Large, for Macintosh, will be available wherever Mac games are sold, with a Suggested Retail Price of $29.95.


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